A Health Game Intervention for Cancer and Post-ICU Patients Suffering From Acute Cognitive Impairment

Part of paid clinical trials in Lexington, Kentucky.

Sponsor
University of Cincinnati
Study ID
NCT07596940
Status
Completed

Conditions

  • Mild Cognitive Impairment

Eligibility Criteria

Sex
ALL
Age
18 Years - N/A
Healthy Volunteers
Not accepted

Interventions

  • VR cognitive training platform — DEVICE
    See description above.

Study Details

Millions of patients each year suffer from acute cognitive impairment caused by traumatic brain injury, stroke, Parkinson's disease, etc. Despite increasing incidences and morbidity, effective pharmacological interventions continue to show a lack of improvement for brain cancer patients. Studies thus far have shown that non-pharmacological interventions have contributed to early success in addressing some forms of cognitive impairment for patients with cognitive dysfunction. We have built a phase-one fully functioning game Hometown Bound that offers cognitive challenges to patients. The aim of this study is to observe for measured improvement of cognitive function among brain cancer patients, which will be validated by the four cognitive scales, measuring efficacy. The first three scales measure patient baseline impairment before and after game play.

Key Dates

Start date
Jul 3, 2023
Status verified
May 2026
Primary completion
Jun 10, 2024
Completion
Jun 10, 2024

Study Design

Enrollment
9 participants (actual)
Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT

Arms

  • Experimental: VR cognitive training platform
    The virtual reality cognitive training platform is specifically designed for mild cognitive impairment populations. The system, referred to as: Virtual Reality-Cognitive Rehabilitation Training (VR-CRT) offers advantages over traditional computerized cognitive training programs due to its immersive virtual reality environment with 81 embedded attention exercises. VR-CRT is a scenario goal-driven (game) framework that rewards patients with points and feedback at the end of each module to promote engagement and incentivize use. Automated (backend) game score tracking encourages aspirational behavior and goal setting with each module completion. VR-CRT was designed with three interconnecting virtual reality environments/levels, each with their own (progressively demanding) attention exercises, along with the ability for new training module integration, i.e., plug-ins to maintain game novelty and challenge.

Primary Outcome Measure

Hopkins Verbal Learning and Memory test [ Time Frame: 4 weeks ]

Locations (1)

FacilityCityStateZIPSite coordinators
Markey Cancer Center, Neuro Oncology Outpatient ClinicLexingtonKentucky40536-0093-

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