Virtual Walking Intervention for Neuropathic Pain in Spinal Cord Injury
Part of paid clinical trials in Birmingham, Alabama.
- Sponsor
- Texas A&M University
- Study ID
- NCT05005026
- Status
- Recruiting
Conditions
- Neuropathic Pain
- Spinal Cord Injuries
Eligibility Criteria
- Sex
- ALL
- Age
- 18 Years - N/A
- Healthy Volunteers
- Not accepted
Interventions
- VR Game 1 — OTHERIndividuals playing VR game 1 will wear a head-mounted display to allow them to visualize virtual legs in the virtual environment. When wearing the display, individuals will see the legs and arms of their virtual avatar from a first-person perspective. Individuals will engage in virtual reality sessions in their home twice daily over the course of 10 days in a two-week period. Each daily session will take approximately 30 minutes, with 5-10 minutes dedicated to the virtual walking experience. Additionally, each daily session will be scheduled a minimum of 4 hours apart.
- VR Game 2 — OTHERIndividuals playing VR game 2 will wear a head-mounted display to allow them to visualize virtual legs in the virtual environment. When wearing the display, individuals will see the legs and arms of their virtual avatar from a first-person perspective. Individuals will engage in virtual reality sessions in their home twice daily over the course of 10 days in a two-week period. Each daily session will take approximately 30 minutes, with 5-10 minutes dedicated to the virtual walking experience. Additionally, each daily session will be scheduled a minimum of 4 hours apart.
Study Details
The purpose of this study is to determine if playing a virtual reality walking game can help improve neuropathic pain in adults with chronic spinal cord injury.
Key Dates
- Start date
- Nov 23, 2021
- Status verified
- Sep 2025
- Primary completion
- Sep 30, 2026
- Completion
- Sep 30, 2026
Study Design
- Enrollment
- 250 participants (estimated)
- Allocation
- RANDOMIZED
- Intervention model
- PARALLEL
- Primary purpose
- TREATMENT
Arms
- Active Comparator: Virtual reality (VR) game 1Participants will be asked to play a virtual reality game twice a day for 10 days.
- Active Comparator: Virtual reality (VR) game 2Participants will be asked to play a virtual reality game twice a day for 10 days.
Primary Outcome Measure
Change in Pain Intensity [ Time Frame: Baseline - final follow up (up to 18 months) ]
Central Contacts
- Amanda Sainz-Higgins, M.E.d804-569-5965
Locations (2)
| Facility | City | State | ZIP | Site coordinators |
|---|---|---|---|---|
| University of Alabama at Birmingham | Birmingham | Alabama | 35294 | Rachel Cowan, PhD Rachel Cowan, PhD (PRINCIPAL_INVESTIGATOR) |
| Texas A&M University | College Station | Texas | 77843 | Amanda D Sainz-Higgins Zina Trost, PhD (PRINCIPAL_INVESTIGATOR) |
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