Virtual Walking Intervention for Neuropathic Pain in Spinal Cord Injury

Part of paid clinical trials in Birmingham, Alabama.

Sponsor
Texas A&M University
Study ID
NCT05005026
Status
Recruiting

Conditions

  • Neuropathic Pain
  • Spinal Cord Injuries

Eligibility Criteria

Sex
ALL
Age
18 Years - N/A
Healthy Volunteers
Not accepted

Interventions

  • VR Game 1 — OTHER
    Individuals playing VR game 1 will wear a head-mounted display to allow them to visualize virtual legs in the virtual environment. When wearing the display, individuals will see the legs and arms of their virtual avatar from a first-person perspective. Individuals will engage in virtual reality sessions in their home twice daily over the course of 10 days in a two-week period. Each daily session will take approximately 30 minutes, with 5-10 minutes dedicated to the virtual walking experience. Additionally, each daily session will be scheduled a minimum of 4 hours apart.
  • VR Game 2 — OTHER
    Individuals playing VR game 2 will wear a head-mounted display to allow them to visualize virtual legs in the virtual environment. When wearing the display, individuals will see the legs and arms of their virtual avatar from a first-person perspective. Individuals will engage in virtual reality sessions in their home twice daily over the course of 10 days in a two-week period. Each daily session will take approximately 30 minutes, with 5-10 minutes dedicated to the virtual walking experience. Additionally, each daily session will be scheduled a minimum of 4 hours apart.

Study Details

The purpose of this study is to determine if playing a virtual reality walking game can help improve neuropathic pain in adults with chronic spinal cord injury.

Key Dates

Start date
Nov 23, 2021
Status verified
Sep 2025
Primary completion
Sep 30, 2026
Completion
Sep 30, 2026

Study Design

Enrollment
250 participants (estimated)
Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT

Arms

  • Active Comparator: Virtual reality (VR) game 1
    Participants will be asked to play a virtual reality game twice a day for 10 days.
  • Active Comparator: Virtual reality (VR) game 2
    Participants will be asked to play a virtual reality game twice a day for 10 days.

Primary Outcome Measure

Change in Pain Intensity [ Time Frame: Baseline - final follow up (up to 18 months) ]

Central Contacts

Locations (2)

FacilityCityStateZIPSite coordinators
University of Alabama at BirminghamBirminghamAlabama35294
Rachel Cowan, PhD
Rachel Cowan, PhD (PRINCIPAL_INVESTIGATOR)
Texas A&M UniversityCollege StationTexas77843
Amanda D Sainz-Higgins
Zina Trost, PhD (PRINCIPAL_INVESTIGATOR)

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