Virtual Reality Cognitive Intervention for Critically Ill Delirium Survivors (VR-Cog)

Part of paid clinical trials in Indianapolis, Indiana.

Sponsor
Indiana University
Study ID
NCT07496255
Status
Recruiting

Conditions

  • Intensive Care Acquired Cognitive Impairment
  • Intensive Care Unit Delirium
  • Post Intensive Care Unit Syndrome
  • Virtual Reality Cognitive Training

Eligibility Criteria

Sex
ALL
Age
50 Years - N/A
Healthy Volunteers
Not accepted

Interventions

  • VR-based cognitive training program — DEVICE
    VR-Cog features HomeTown Bound, a suite of 18 modules organized into four training categories: attention, processing speed, memory, and visuospatial.
  • VR-based attention control — DEVICE
    VR-AC consists of a library of 9 nature scenes (content provided by Nature Treks VR).

Study Details

The purpose of this study is to measure the feasibility, acceptability of virtual reality (VR) brain games and estimate their effect on memory, attention, and mood for ICU survivors. The VR program will be used at home through a headset and hand controls.

Key Dates

Start date
Mar 19, 2026
Status verified
Apr 2026
Primary completion
Feb 15, 2027
Completion
Jul 15, 2027

Study Design

Enrollment
100 participants (estimated)
Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT

Arms

  • Experimental: VR-based cognitive training program
  • Placebo Comparator: VR-based attention control

Primary Outcome Measure

Measure the feasibility of VR-Cog in older adult ICU delirium survivors [ Time Frame: Feasibility will be measured at 4 weeks (the end of the intervention period) ]

Central Contacts

Locations (1)

FacilityCityStateZIPSite coordinators
IU Health Methodist HospitalIndianapolisIndiana46202
Sikandar Khan, DO, MS
317-274-9424

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