Effects of Semantically Irrelevant Virtual Reality Experience on Memory and Emotion

Part of paid clinical trials in Lubbock, Texas.

Sponsor
Texas Tech University
Study ID
NCT07393776
Status
Completed

Conditions

  • Comparison Group
  • Control Group
  • Intervention Group

Eligibility Criteria

Sex
ALL
Age
18 Years - N/A
Healthy Volunteers
Accepted

Interventions

  • Watching VR video — OTHER
    Participants watch 360-degree VR video of underwater diving 5 minutes after they watched the fire video.
  • Reading text — OTHER
    Participants read text paragraphs regarding underwater diving 5 minutes after they watched the fire video.

Study Details

First responders at the Federal, State and local level are those on the front lines of providing support to their communities during an emergency or a disaster. Their work domains are emergency public security, firefighting, law enforcement, emergency response, and emergency medical care. Due to the inherent characteristics of the jobs they perform, they are constantly exposed to very stressful, demanding and dangerous work environments. Such an exposure often leads to mental health issues such as anxiety, depression, and post-traumatic stress disorder (PTSD). More than 80 percent of first responders experience traumatic events on their job duty. Various efforts to treat about trauma have been made to address the first responders' mental health. However, existing interventions are not directly targeted at the causes of mental health problems, which is the memory of the adverse events. The objective the proposed research is to investigate the effect of immersive virtual reality (VR) experience on the memory of an adverse event (e.g., fire).

Key Dates

Start date
Jun 27, 2023
Status verified
Jan 2026
Primary completion
Sep 8, 2023
Completion
Sep 8, 2023

Study Design

Enrollment
156 participants (actual)
Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT

Arms

  • Active Comparator: Intervention Group
    Intervention Group participants watched semantically irrelevant VR video of the Red Sea underwater diving 5 minutes after participants watched the fire video.
  • No Intervention: Control
    Control group participants did not receive any intervention.
  • Placebo Comparator: Comparison Group
    Comparison Group participants read text description of the Red Sea underwater diving 5 minutes after participants watched the fire video.

Primary Outcome Measure

Memory accuracy [ Time Frame: Immediately after participants received the intervention. ]

Locations (1)

FacilityCityStateZIPSite coordinators
Industrial, Manufacturing, & Systems Engineering DepartmentLubbockTexas79409-

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