How Virtual Reality Can Help Neurodivergent Children Improve Their Attention
Part of paid clinical trials in Old Westbury, New York.
- Sponsor
- New York Institute of Technology
- Study ID
- NCT07341204
- Status
- Not Yet Recruiting
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Conditions
- ADHD - Attention Deficit Disorder With Hyperactivity
- Attention Deficit Disorder
- Autism
- Autism Disorder
Eligibility Criteria
- Sex
- ALL
- Age
- 9 Years - 18 Years
- Healthy Volunteers
- Accepted
Interventions
- Virtual Reality — BEHAVIORALParticipants will engage in an immersive virtual reality (VR) game intervention designed to improve visual attention skills. The intervention employs a VR game called Electrical Maze, which requires players to maintain sustained visual attention and respond to game challenges that develop focus and inhibitory control. Each participant will complete scheduled VR gaming sessions that target attentional skill development. During the sessions, children interact with the Electrical Maze game, which presents visual tasks that require them to identify and respond to specific visual cues while inhibiting responses to non-target stimuli.
Study Details
The goal of this study is to determine whether playing a virtual reality (VR) game can help neurodivergent children pay attention for extended periods. The study includes children ages 9 to 18 who have autism, ADHD, learning differences, or movement coordination challenges. The program lasts for 6 weeks. During this period, children will play a VR game twice per week, with each session lasting 25 minutes.
Key Dates
- Start date
- Feb 2, 2026
- Status verified
- Jan 2026
- Primary completion
- Mar 27, 2026
- Completion
- Apr 6, 2026
Study Design
- Enrollment
- 40 participants (estimated)
- Allocation
- NON_RANDOMIZED
- Intervention model
- SINGLE_GROUP
- Primary purpose
- TREATMENT
Arms
- Experimental: Does participation in a 6-week VR-based program improve attentional skills in neurodiverse children?The research design comprises a nonequivalent quasi-experimental, multi-group pre- and post-test design (neurodivergent and neurotypical). The pre-test and post-test will consist of the Test of Variables of Attention (TOVA) and the RightEye assessment. These measures will be administered at the clinical site (ISF). The intervention consists of two 25-minute VR sessions per week for 6 weeks.
Primary Outcome Measure
RightEye Assessment: [ Time Frame: Individual tests: 60 seconds (e.g., saccades) to 4-5 minutes (e.g., reaction time or pursuit tasks). Total session: 15-20 minutes, including 1-2 minutes for 9-point calibration and setup. ]
Central Contacts
- Alexander Lopez, JD, OT/L16312525776
Locations (1)
| Facility | City | State | ZIP | Site coordinators |
|---|---|---|---|---|
| Inclusive Sports and Fitness, Inc. | Old Westbury | New York | 11568-8000 |
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