How Virtual Reality Can Help Neurodivergent Children Improve Their Attention

Part of paid clinical trials in Old Westbury, New York.

Sponsor
New York Institute of Technology
Study ID
NCT07341204
Status
Not Yet Recruiting

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Conditions

  • ADHD - Attention Deficit Disorder With Hyperactivity
  • Attention Deficit Disorder
  • Autism
  • Autism Disorder

Eligibility Criteria

Sex
ALL
Age
9 Years - 18 Years
Healthy Volunteers
Accepted

Interventions

  • Virtual Reality — BEHAVIORAL
    Participants will engage in an immersive virtual reality (VR) game intervention designed to improve visual attention skills. The intervention employs a VR game called Electrical Maze, which requires players to maintain sustained visual attention and respond to game challenges that develop focus and inhibitory control. Each participant will complete scheduled VR gaming sessions that target attentional skill development. During the sessions, children interact with the Electrical Maze game, which presents visual tasks that require them to identify and respond to specific visual cues while inhibiting responses to non-target stimuli.

Study Details

The goal of this study is to determine whether playing a virtual reality (VR) game can help neurodivergent children pay attention for extended periods. The study includes children ages 9 to 18 who have autism, ADHD, learning differences, or movement coordination challenges. The program lasts for 6 weeks. During this period, children will play a VR game twice per week, with each session lasting 25 minutes.

Key Dates

Start date
Feb 2, 2026
Status verified
Jan 2026
Primary completion
Mar 27, 2026
Completion
Apr 6, 2026

Study Design

Enrollment
40 participants (estimated)
Allocation
NON_RANDOMIZED
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT

Arms

  • Experimental: Does participation in a 6-week VR-based program improve attentional skills in neurodiverse children?
    The research design comprises a nonequivalent quasi-experimental, multi-group pre- and post-test design (neurodivergent and neurotypical). The pre-test and post-test will consist of the Test of Variables of Attention (TOVA) and the RightEye assessment. These measures will be administered at the clinical site (ISF). The intervention consists of two 25-minute VR sessions per week for 6 weeks.

Primary Outcome Measure

RightEye Assessment: [ Time Frame: Individual tests: 60 seconds (e.g., saccades) to 4-5 minutes (e.g., reaction time or pursuit tasks). Total session: 15-20 minutes, including 1-2 minutes for 9-point calibration and setup. ]

Central Contacts

Locations (1)

FacilityCityStateZIPSite coordinators
Inclusive Sports and Fitness, Inc.Old WestburyNew York11568-8000
Alexander Lopez
6312525776

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