Effectiveness Testing of a Videogame Intervention (No Baby No) to Decrease Contraception Non-use Among Adolescents.

Part of paid clinical trials in Brooklyn, New York.

Sponsor
Weill Medical College of Cornell University
Study ID
NCT06990724
Status
Recruiting

Conditions

  • Contraception Behavior
  • Contraceptive Usage

Eligibility Criteria

Sex
ALL
Age
15 Years - 20 Years
Healthy Volunteers
Accepted

Interventions

  • Videogame Intervention — OTHER
    No Baby No video game
  • Commercial game control — OTHER
    Commercial video game

Study Details

The purpose of this study is to evaluate the effectiveness of a videogame compared to an attention/time control at reducing contraceptive non-use among adolescents.

Key Dates

Start date
Jun 11, 2025
Status verified
Dec 2025
Primary completion
Nov 30, 2027
Completion
Nov 30, 2027

Study Design

Enrollment
850 participants (estimated)
Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT

Arms

  • Experimental: No Baby No Videogame Intervention
    Participants randomized to video game intervention for 120 minutes over two sessions within two weeks.
  • Sham Comparator: Commercial game control
    Participants randomized to commercial game intervention for 120 minutes over two sessions within two weeks.

Primary Outcome Measure

Change in mean frequency of participants' contraception non-use over the last 3 months. [ Time Frame: Baseline, 3-month follow-up, 9-month follow-up. ]

Central Contacts

Locations (7)

FacilityCityStateZIPSite coordinators
Sesame Flyers International Inc.BrooklynNew York11203-
El Barrio Operation FightbackNew YorkNew York10035-
King of Kings FoundationQueensNew York11433-
New York Center for Interpersonal Development (NYCID)Staten IslandNew York10301-
ASPIRAThe BronxNew York10454-
Bronx Health LinkThe BronxNew York10451-
Destination TomorrowThe BronxNew York10455-

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