An Augmented Reality Videogame for Alcohol Use Prevention and Harm Reduction in Teens

Part of paid clinical trials in New Haven, Connecticut.

Sponsor
Yale University
Study ID
NCT04351958
Status
Enrolling By Invitation

Conditions

  • Alcohol Prevention
  • Harm Reduction

Eligibility Criteria

Sex
ALL
Age
16 Years - 18 Years
Healthy Volunteers
Accepted

Interventions

  • Experimental: Augmented Reality ("No Time Wasted") — BEHAVIORAL
    "No Time Wasted" will be an innovative, immersive intervention using novel technology that will captivate the target audience with narrative and gaming elements to scaffold the educational message.

Study Details

The goal of this research study is to develop the AR-based alcohol use prevention and harm reduction intervention, "No Time Wasted", with the further aim of conducting a pre-post pilot study to assess whether the game reduce risk behaviors associated with alcohol use, whilst also increasing knowledge about some of the following topics: BAC, standard drink sizes, signs of alcohol poisoning. The intervention will also seek to encourage bystander intervention to assist fictional characters in need of help due to overdrinking.

Key Dates

Start date
Sep 12, 2025
Status verified
Nov 2025
Primary completion
Feb 28, 2026
Completion
Feb 28, 2026

Study Design

Enrollment
20 participants (estimated)
Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
PREVENTION

Arms

  • Experimental: Augmented Reality ("No Time Wasted")

Primary Outcome Measure

To determine participants' satisfaction and gameplay experience [ Time Frame: End of gameplay - 2 hours ]

Locations (1)

FacilityCityStateZIPSite coordinators
Yale School of MedicineNew HavenConnecticut06510-

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